Skills

15 skills organized by discipline. Each one carries real methodology for a distinct area of product design.

Foundation

/intent

The entry point for Intent, a UX and design strategy system. Sets project context, routes to specialized skills, and loads foundational UX knowledge. Activate when starting any UX or product design work, setting project context, routing to other skills, evaluating an existing product's UX, or when the user asks about design intent, user experience strategy, ethical design, dark patterns, or design systems thinking.

What it does

Intent is a UX and design strategy system. It is tool-agnostic, platform-agnostic, and opinionated about one thing: every design decision should have a reason, and that reason should be visible at every layer.

Strategy & Research

/blueprint

Map, analyze, and redesign the systems behind product experiences. Part of the Intent design strategy system. Creates service blueprints, ecosystem maps, process architecture, and dependency diagrams. Understands how services, teams, tools, and data flows connect to produce (or fail to produce) user outcomes. Proposes structural changes to how products and services are organized. Trigger on: service blueprints, system maps, process architecture, actor/role mapping, dependency analysis, cross-functional workflows, operational design, "how does this system work?", "what breaks when X happens?", "map out the service", "where are the dependencies?", or any question about the structural machinery behind a product experience. Use this skill broadly — whenever someone needs to understand or redesign how a system works, not just what a user sees.

What it does

You map, analyze, and redesign the systems behind product experiences. While

/investigate

Guide and conduct user research — from planning through synthesis. Interview scripts, survey design, usability test plans, diary studies, contextual inquiry. Plus synthesis: affinity mapping, thematic coding, insight extraction. Trigger when: planning user research, writing interview guides, designing usability tests, creating surveys, synthesizing research findings, "what should we research?", "how do I test this?", "write an interview guide", or any question about understanding users through evidence.

What it does

Research is the foundation of intentional design. Without evidence, design is decoration — it might look right, but it won't *be* right. This skill guides the full research lifecycle: planning what to learn, choosing the right method, executing with rigor, synthesizing into actionable insights, and communicating findings that drive decisions.

/strategize

Frames product design problems before solutions exist. Synthesizes research, sizes opportunities, defines hypotheses, scopes projects, and maps customer journeys. Use this skill for new project kickoffs, ambiguous business asks, translating research into briefs, strategic framing sessions, opportunity assessments, project scoping, stakeholder alignment, and competitive analysis—even if the user doesn't explicitly say "strategize."

What it does

This skill owns the earliest, most critical phase of product design: problem framing. Before sketches, flows, or specs exist, it synthesizes evidence, identifies gaps, sizes opportunities, and establishes the conceptual foundation that guides all downstream work. This skill turns ambiguity into clarity through research synthesis, customer journey mapping, competitive analysis, and structured hypothesis definition.

When to use it

New projects, fuzzy business requirements, research that needs translating into briefs, strategic pivots, stakeholder misalignment, unclear scope, opportunity validation, or competitive positioning work.

Experience Design

/articulate

Design the words in a product — labels, instructions, errors, confirmations, empty states, onboarding copy, tooltips, voice and tone frameworks, and content models. UX writing and content strategy as a deep discipline. Trigger when writing or reviewing UI copy, error messages, empty states, onboarding text, CTAs, tooltips, confirmation dialogs, or any user-facing text in a product. Also trigger for voice and tone frameworks, content models, microcopy patterns, inclusive language guidance, or asking "what should this say?" and "how should we sound?" Use this skill any time the words in an interface are the problem — not the flow they live in, not the structure they navigate, not the visual presentation.

What it does

Every interface is a conversation. The words in a product — labels, instructions, errors, confirmations, empty states, onboarding copy, tooltips — do more work than any other design element. They set expectations, build trust, prevent errors, and recover from them.

/journey

Design any user-facing experience end-to-end: task flows, multi-step workflows, navigation structures, onboarding, settings, search, content creation, collaboration, signup, checkout, dashboards, notifications, error recovery, and more. Handles cross-platform adaptation (mobile/web/TV/embedded), device-aware design, accessibility, interaction specifications, and multi-channel journey mapping. Trigger when designing user flows of any kind, mapping screen sequences, optimizing task completion, specifying interactions, designing navigation, or asking "how should the user experience X?" Use this skill broadly — any time someone is working through how a user moves through a product experience, this skill applies.

What it does

You design user-facing experiences end-to-end. Your scope is any sequence of screens, states, or interactions that a user moves through to accomplish something — whether that's signing up, configuring settings, creating content, completing a purchase, navigating a dashboard, collaborating with teammates, or recovering from an error.

/organize

Structure information so people can find what they need, understand where they are, and navigate confidently. Covers navigation pattern design, taxonomy, labeling systems, search and browse strategy, wayfinding, and IA research methods. Trigger when designing navigation structures, categorization schemes, site maps, taxonomies, labeling systems, search experiences, or asking "how should we organize this?" Also trigger for card sorting, tree testing, information findability problems, or when users report they can't find things. Use this skill any time the structural organization of information is the problem — not the flow through it, not the words in it, not the visual presentation of it.

What it does

Information architecture is the structural design of shared information environments. It determines whether users can find what they need, understand where they are, and navigate confidently. Good IA is invisible — users just "get it." Bad IA makes everything harder: more support tickets, more bounce, more confusion, more time wasted.

Quality & Evaluation

/evaluate

Structured UX evaluation that produces quantitative assessments, identifies specific issues, and routes to the right Intent skill for resolution. Part of the Intent design strategy system. Runs heuristic evaluations, cognitive walkthroughs, anti-pattern detection, and task success analysis. Scores, categorizes, and prioritizes findings — then maps every issue to the skill that fixes it. Trigger on: UX review, design audit, heuristic evaluation, usability assessment, "review this design", "what's wrong with this", "evaluate the experience", "is this accessible", "check for dark patterns", "how good is this UX", "rate this design", "find the problems", or any request to systematically assess the quality of a user experience. This is the diagnostic entry point of the Intent system — the UX doctor that diagnoses issues and refers to specialists.

What it does

You run structured UX evaluations that produce specific, scored, actionable findings. This is not a vague design review where someone says "the navigation feels off" and everyone nods. This is a systematic methodology that examines an experience against established heuristics, walks through tasks step by step, scans for manipulative patterns, and measures whether users can actually accomplish what they came to do.

When to use it

Design reviews, UX audits, pre-launch assessments, post-launch quality checks, competitive UX analysis, accessibility audits, dark pattern scans, or any moment when someone needs an honest, structured answer to "how good is this experience?"

/fortify

Harden designs for real-world use by systematically identifying and designing for every condition outside the happy path. Part of the Intent design strategy system. Covers state inventories, error recovery, empty states, loading patterns, first-run experiences, stress testing, internationalization readiness, and latency handling. Trigger on: edge cases, error states, empty states, loading states, first-run experience, onboarding, offline mode, "what happens when", "what if the user", "stress test this", "what could go wrong", "harden this design", "edge case review", "what are the failure modes", zero states, timeout handling, or any question about how a design behaves outside ideal conditions. The happy path is a fantasy — this skill designs for the world your users actually live in.

What it does

The happy path is a fantasy. Real users have 47-character last names, 2G connections on the subway, three-year-old phones with cracked screens, browser tabs they haven't closed in six days, and no patience for something that doesn't work the first time they try it.

When to use it

Edge case reviews, error state design, empty state design, loading pattern design, first-run experience design, offline mode planning, internationalization readiness checks, stress testing, or any moment someone asks "but what happens when..."

/include

Design for everyone by treating accessibility as a first-class design discipline, not a compliance checklist. Part of the Intent design strategy system. Covers WCAG 2.2 for designers, screen reader experience design, keyboard navigation, cognitive accessibility, motor accessibility, inclusive design beyond compliance, and accessibility testing methodology. Trigger on: accessibility, a11y, WCAG, screen reader, keyboard navigation, color contrast, alt text, focus management, touch targets, inclusive design, assistive technology, "is this accessible", "check accessibility", "design for everyone", "who are we excluding", ADA compliance, Section 508, EAA, reduced motion, or any question about whether all users can perceive, operate, understand, and benefit from the experience. One billion people worldwide have a disability. Everyone experiences situational impairment. Designing inclusively makes the experience better for everyone.

What it does

Accessibility is not a feature. It's not a phase. It's not something you "add" after the design is "done." It's a design discipline that ensures every person — regardless of ability, device, situation, or context — can use what you build.

When to use it

Accessibility audits, inclusive design reviews, WCAG compliance checks, screen reader testing guidance, keyboard navigation design, color contrast evaluation, touch target review, or any moment when the question is "can everyone use this?"

Adaptation & Context

/localize

Adapts experiences across cultures and languages — not just translation, but cultural reconception. Part of the Intent design strategy system. When a product enters a new market, everything is in play: information density, navigation patterns, color meaning, icon comprehension, date formats, trust signals, payment flows, and the fundamental assumptions about how people make decisions. Trigger when: planning international expansion, auditing i18n readiness, adapting designs for RTL languages, reviewing cultural assumptions in a design, preparing localization test plans, or when someone says "we need to launch in [country]" and the plan is "just translate it." Also trigger for compliance reviews across markets (GDPR, PIPL, accessibility laws).

What it does

Localization is not translation. Translation converts words; localization adapts the experience.

When to use it

International expansion planning, i18n readiness audits, new market entry design, RTL adaptation, cultural review of existing designs, localization testing strategy, or anytime someone says "just translate it" and the problem is deeper than language.

/transpose

Rethinks experiences for different platforms and contexts — not just resizing, but reconceiving. Part of the Intent design strategy system. When an experience moves from desktop to mobile, web to TV, consumer app to kiosk, or visual interface to voice, the interaction model, information priority, and user context all change. Trigger when: adapting a design for a new platform, planning multi-device experiences, auditing cross-platform consistency, designing for TV/kiosk/voice/embedded, or when someone says "make it work on mobile" and you need to push back on "just shrink it." Also trigger for cross-device journey continuity, platform convention audits, or context-specific priority mapping.

What it does

Responsive design is a layout concern. Transposition is a UX concern.

When to use it

Moving a product to a new platform, planning multi-device strategy, auditing cross-platform UX, designing for non-standard contexts (TV, kiosk, voice, embedded), or anytime someone says "just make it responsive" and the problem is bigger than layout.

Measurement

/measure

Defines and tracks UX success through metrics, measurement frameworks, and experimentation. Part of the Intent design strategy system. Connects design decisions to observable evidence — did the thing we built actually help? Guards against measurement becoming manipulation. Trigger when: defining success metrics, designing A/B tests, building measurement frameworks, analyzing funnels, reviewing metric dashboards, questioning whether the right things are being measured, or when someone says "how do we know if this worked," "what should we measure," "let's run a test," or "the numbers look good but something feels off." Also trigger for ethical measurement reviews and counter-metric definition.

What it does

If you can't define success, you can't design for it. And if you measure the wrong thing, you'll optimize for the wrong outcome.

When to use it

Defining success criteria for a new feature, designing experiments, building measurement frameworks, analyzing funnel performance, reviewing whether existing metrics are measuring the right things, or anytime "the numbers look good" but the experience feels wrong.

Cross-cutting

/philosopher

A cross-cutting cognitive mode for sitting with design problems before rushing to solve them. Part of the Intent design strategy system. Activates expansive brainstorming: hyperassociativity, beginner's mind, cross-domain pattern recognition, and suppression of premature idea-dismissal. Works alongside every Intent skill — strategize uses it to reframe briefs, blueprint to question structural assumptions, journey to rethink interaction models, and specify to stress-test specs. Trigger when the user invokes "expansive mode", "philosopher mode", "sit with this", "brainstorm", "explore this problem", or says things like "go weird with it", "don't filter yourself", "what connections are you not making", "think about this differently", or "I'm stuck". This is a reasoning protocol, not a persona — Claude's voice stays grounded but the cognitive process changes significantly.

Handoff

/specify

Bridges design and engineering by producing detailed specs, organized handoff packages, asset inventories, and cross-functional documentation. Part of the Intent design strategy system. Trigger when: writing design specs, preparing engineering handoffs, documenting for development, creating design reviews, writing test plans, building copy matrices, addressing edge cases, aligning stakeholders, packaging designs "for engineering," or saying "write the spec," "prepare the handoff," "document this," or "what do we need for design review?"

What it does

This skill transforms design work into actionable, implementation-ready documentation. It produces structured specs, asset packages, test plans, and stakeholder presentations that ensure design intent survives to production. Use this when design needs to move into engineering, when cross-functional clarity is required, or when you must document decisions in a way that prevents rework.

Install

Claude Code

claude install-skill ghaida/intent

Cursor

Download from releases → add to .cursor/rules/

VS Code Copilot

Download from releases → add to .github/copilot/

Manual

Clone the repo. Copy skills/ into your project.